Free on: App Store & Google Play
Proto Games
Role: Cofounder, Game Designer, Direction
Pakka Pets Village is a 5-star rated game with over 8 thousand reviews and 1 million installs.
Website:
Successful Kickstarter:
https://www.kickstarter.com/projects/1298607829/pakka-pets
Pack Pets is a two man project created by my partner Thomas Uster (engineer) and me (designer). I was responsible for all concepts, game design, art, story, writing, mission design, story scripting, and UI/UX.
Game Description:
Pakka Pets - an adorable and weird pet sim adventure for iPhone.
Pakka Pets is inspired by Tamagotchi (those crazy 90s virtual pets) and Pokemon. Your Pakka Pet exists in real-time, so even when your phone is off or in your pocket, your pet is going about its daily life- eating, pooping and taking naps, and of course, missing you! Everything you do affects which pet it will evolve into, from baby to kid, teen and adult. There are 70 Pakka Pets to discover, and it takes real experimentation to discover the rarest pets.
Players raise and evolve Pakka Pets, taking them on over 100 hand-written adventures, playing mini games, and caring for them throughout the day. You can mix any 3 items together to craft and discover your own recipes for over 250 foods. Players express their style with each pet by decorating their house with over 200 decorations. The choices players make about food, training, attention and adventures determine how each pet evolves and who it becomes.
Pakka Pets Village Update:
In Pakka Pets Village, players can build their own unique paradise for their pets to live in, collecting every pet at once as residents in their village. As you grow your village, you’ll unlock building materials, portals to new locations & games, veggies to farm, and tools to help raise pets.
From your village, go to the big city to do over 100 quests. Each pet has totally unique stories!
- Rally some citizens to help rescue a sleepwalker who somehow ends up in bizarre locations
- Help a nervous Post man with his fear of delivering junk-mail to angry townsfolk
- Help the Pakka City Police recover a missing sandwich
Most virtual pet games are only about taking care of your pet, but in Pakka Pets Village, players create a dream world and collect all of the Pakka Pets to live in it. Inspired by Tamagotchi, adventure games, creative sandbox games, RPGs, life sims, and pet sims, Pakka Pets Village is a unique game crammed with weirdness, depth and personality.
Key Features, Design & Systems:
Please see descriptions of each system in the caption below their screenshots.
Trailer for Nov 2016 launch of the Pakka Pets Village sequel update.
* click image above to play *
Pets exist in real time. Designed to mimic a real pet, the pet's systems takes into account how many hours of sleep they get a day, their diet, how much attention they are given. They react to their environment, become unhappy when left alone or in a messy room, and can even refuse food when made too upset.
Players build and design their own unique world for their pets to live in, collecting every pet at once as residents in their village. The bigger the village, the more building materials, portals to new locations & games, and tools to help raise pets the player unlocks.
Mission-based quest system. Complete quests to earn currency to unlock new areas of the town, where new quests and new characters are available. Content hinges on diversity of characters and interesting storytelling. Quests make use of all game systems to create diverse situations.
Mini games and unlockable mini-areas where players can explore and farm for items and hearts, the main game currency.
Design your room with hundreds of decorations, wallpapers, flooring, windows, doors, etc.
Crafting system that allows you to combine any three items in the game (even if it's not food). The results and their probabilities are dynamically calculated using a tag system and power levels that feel natural from the ingredients. There are hundreds of items in the game. The discovery of new items adds to the collection mechanics.
Rotating store selection between hundreds of items (food, decorations, pet care/misc). The stock is constantly rotating every few hours, adding a fun time pressure to any awesome finds and making it extremely rare to ever see the same item twice. Every purchase lowers the timer unit the next re-stocking.
Each egg contains an entire evolution tree of pets. Each egg has tremendous replay value, as your care will make your pet evolve differently through each stage of its life (baby, kid, teen, adult).
Refer friends through Facebook to get in-game rewards.
Images below:
Sketches and designs for some of the mission-based/RPG style unlockable areas of the game.
On Steam: http://store.steampowered.com/app/200210/
Wild Shadow Studios acquired by Kabam
Role: Game Designer + Producer
Game Description:
ROTMG is the first Co-op MMO bullet hell shooter. Team up with dozens of players, explore and participate in massive battles.
Game Design:
New combat system designs, new gameplay features, monetization, new class designs, secret bosses and areas, new item design, supervised UI and UX for all new features.
Combat / Feature Design:
Class-based combat, designed for massive cooperative battles with up to 80 players. Each boss, level and feature is designed to help augment the cooperative nature and give the players tools to use in combat to support each other's play.
Each player is also able to raise creatures as support characters, breed them to develop and exchange skills, and level up their abilities. These support characters can be customized by cross-breeding abilities to create dozens of unique battle behaviors.
Dungeon / Level Design:
Designed dungeon mechanics, bosses, combat, scripted all enemies, scripted dungeon layout algorithms and some art.
Almost all of the content in the game was made or supervised by me (very little content has been added since I left in 2013). Because of this, I’ll be picking a few examples to mention below rather than go over everything I did.
Realm of the Mad God Wiki:
https://www.realmeye.com/wiki/realm-of-the-mad-god
You can read in-depth details of the game design on the Wiki, including descriptions of bosses, enemies, strategies, and loot.
These examples are only a few of the levels & bosses I built:
Oryx's Castle - Final boss level
(Apologies, the demo mode watermark is due to Kabam's software) Created all content shown in the video (level design, combat design, bosses, etc.)
procedurally generated from rules of my design
A secret world in the game. Here you travel around battling mythical candy-creatures. After hunting enough of the mobs, crazy and strong boss monsters will spawn to defend their world.
(Apologies, the demo mode watermark is due to Kabam's software) Designed pet system based on BCG mechanics. Worked on Arena design.
examples of map, procedurally generated by rules of my design
On Steam: http://store.steampowered.com/app/99900/
Three Rings Design, SEGA
Role: Level Designer
Game Description:
Co-op online role-playing game created by Three Rings Design and published by Sega. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
Candlestick Keep, series of levels
Designed the entire launching dungeon series, enemy encounters, puzzles, dungeon layout rules. This included about 80 battle/puzzle and miscellaneous rooms, as well as the assembly rules telling the game how to dynamically build dungeons out of them. I also was responsible for the aesthetic design of the levels.
This content was designed to be played by 1-4 players cooperatively.
“These haunted grounds are all that remains of the once prosperous Owlite Academy. Though now overtaken by Spookats and other undead horrors, Knights will find Owlite ward candles scattered about the Keep that will save them from what lurks in the dark." – Spiral Knights Wiki
In addition to general puzzle and combat, Candlestick Keep was home of the Spookats- a unique, invisible enemy that had to be kept at bay by staying in the lighted areas of the level, lighting candles, or carrying light orbs.
This is a user-uploaded video. I do not personally know the user.
All of the titles listed below are solo projects. All art, design, engineering, etc were done by me.
Animal Parade Forever - 2014
Free mobile game, App Store
Animal Parade Forever is a cute animal happiness toy for mobile.
Music: Niv Bavarsky
Flappy Dragon Destiny - 2014
Free mobile game, App Store, Google Play, Web
Made in a 2 day game jam. Made for Flappy Jam, in support of the creator of Flappy Bird.
Music: Niv Bavarsky
RGB Warped - 2013
Free mobile arcade game, App Store, Google Play
RGB Warped sends you to an insane psychedelic world based on classic 80's arcade games. In this bizarre adventure, you'll be dodging giant centipedes, escaping from rogue playing cards, avoiding meteors, and running from giant floating heads.
Music: Niv Bavarsky + Cam Floyd, TEEEL and M.O.O.N
TransDimensional - 2010
Web / Browser - http://snackycactus.itch.io/transdimensional
A satirical story-based platformer. Assume the role of a service robot who works for a Pan-Dimensional travel agency. This Earthbound-inspired game is designed to make you smile.
Music: Niv Bavarsky
2014 free mobile toy.
2014 free mobile game built in 2 days for the Flappy Jam
2010 web / browser game